Game Development / Task 3
17.6.2024 - 9.7.2024 (Week 8 - Week 11)
Loke Yan Ling / 0344602
Game Development / Bachelor of Design in Creative Media
Task 3: Game Dev Prototype
Instructions
Task 3: Game Dev Prototype
In this task, we need to keep on updating the asset list and development in game prototype.
Asset - Tiles and Obstacles
Asset - Tiles and Obstacles
In Unity, the hand-drawn assets were integrated into the scene, adhering to the initial environmental design plan.
Fig 1.1 Tiles
Fig 1.2 Obstacles Tiles
Fig 1.3 Obstacles
Fig 1.4 Implementing
Fig 1.5 Overlook of part of the environment
We initially planned to use the same script for player control that was provided in the tutorial.
However, while working on the assets (visual elements like characters, backgrounds, etc.), I realized that many were still incomplete. Additionally, to ensure a cohesive visual style, most assets would need to be created in my own drawing style. Given the limited timeframe, I was concerned about creating all the necessary assets consistently. Therefore, I decided to source most of the assets from freely available resources. While some custom assets might still be needed, this approach will significantly reduce the workload and allow me to focus on the game prototype.
Updated Asset List:
Most of the assets was from Unity Asset Store.
Character sprites and animations
- Aurora (Main Character)
Link: https://assetstore.unity.com/packages/2d/characters/cute-2d-girl-wizard-155796
Link: https://assetstore.unity.com/packages/2d/characters/cute-2d-girl-wizard-155796
Fig 2.1 Main Character
- Snakes (Enemy 1)
Fig 2.2 Enemy 1 Sprites
- Viper (Enemy 2)
Fig 2.3 Enemy 2 Sprites
- Abyss (Boss)
Fig 2.4 Big Boss Sprites
Item collectibles
- Health
- Mana
Game UI
- Health bar
- Mana bar
Fig 2.5 Game UI
- Dialogue
Fig 2.6 Dialogue Box for each character
- Enemy health bar
Fig 2.7 Enemy health bar
Start Scene
Fig 2.8 Redo start scene
Forest Level1
Link: https://assetstore.unity.com/packages/2d/environments/pixel-art-woods-tileset-and-background-280066
Fig 2.9 Tiles
Fig 2.11 Sky bg
For the entrance, I only use the tiles and manipulate it.
Fig 2.12 Entrance to LVL 2
Fig 1.13 Obstacles Level 1
Cave Level 2 Assets
Fig 3.1 Tiles 1
Fig 3.2 Tiles 2
Fig 3.3 Tiles 3
Fig 3.3 Environment decoration
Fog 3.4 Tiles 4
Fig 3.5 Statue decorations
Fig 3.6 Background 1
Fig 3.7 Background 2
Level 1 Environment
Fig 4.1 Overall look on part of environment
Developing the prototype proved to be more challenging than anticipated. I encountered several issues that caused frustration. For example, after spending nearly two days working on it, I wasn't able to achieve any functional results.
While friends shared some tutorials, their applicability was limited. The tutorials often have different conditions in the assets, such as the characters I find already containing movement scripts. This meant that directly applying the tutorials caused code malfunctions in my prototype. I also attempted to use AI for assistance, but the provided code only served to further confuse me.
Fortunately, after consulting with Mr. Razif, we were able to effectively troubleshoot the problems and get the prototype functioning. If I had consulted Mr. Razif sooner, I could have avoided the frustration of unproductive attempts and potential missteps.
Final Presentation Video
Fig 3.1 Final Presentation Video
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