Game Development / Task 1

22.4.2024 - .2024 (Week 1 - Week )

Loke Yan Ling / 0344602 

Game Development / Bachelor of Design in Creative Media

Task 1: Game Design Document


Instructions


Task 1: Game Design Document

Research
The three reference game I researched actually are the game I played in different platform. Escape from 26 is mobile game; Mitsume ga Tooru is gameboy game; Hollow Knight is a platform game. They having a different target audience that give a distinct perspective how they designed the game. Escape from 26 having more interaction with game object, while the other two more focus on game action with rich story narrative.

The requirements: to create a 2D platformer game. 


Fig 1.1 Game References and Idea

Progress
While deciding the content of the game, I refer to senior's work provided by Mr Razif. It gives me a very clear framework about what to be prepared in a Game Development Document.

I refined my ideas with the help of framework.

Fig 1.2 Game Flowchart

As seen in the flowchart, the game is divided into 4 stages, Intro, Level 1 2 3. The instruction scene just to let the player understand the game control of the game. They cannot pass through the level, they have to keep retrying until they fulfill the requirement. If the player passes one of the levels, but dies on the other, they will simply replay the level they failed on.

Measurables
    Character
        - Heart 
        - Mana

    Item
        - Heart
        - Mana
        - Coin

    Attack
        - Utilize mana

On week 3, Mr Razif approve the idea I proposed, the feedback given is detailed the obstacles and provide more game visual how the level and challenges look.


Art Style
Actually, I was trying to create visually aesthetic art style like ancient greek, tarot card style. But! Using AI to generate image is inconsistent as I can't provide a specific command. Therefore, I decide to draw everything myself. My drawing art style is more simple and cute and make it so adorable... 

So, the art style of the gaming will be charming and whimsical with a cute appearance.


Scene Inspiration:
Fig 2.1 Character Design Inspiration

Fig 2.2 Level 1 & 2 Scene Design Inspiration Images

Fig 2.3 Level 3 Scene Design Inspiration Images


Character Sketches:
Fig 2.4 Main Character: Aurora


Fig 2.5 NPC, Isadora

Fig 2.6 Viper and the snakes

Fig 2.7 Final Boss "Abyss" Sketch

Game UI Prototype Sprites Design:

Fig 2.8  Game UI Prototype Sprites

Obstacles Prototype Sprites:

Fig  2.9 Castle Traps Prototype Sprites


Fig 2.10 Intro Scene

Fig 2.11 Level 1 Visual Sketch

Fig 2.13 Level 2 Visual Sketch

Fig 2.14 Level 3 Visual Sketch

Final Submission

Game Design Document

Fig 3.1 Game Design Document

Final Game Design Proposal

Fig 3.2 Final Game Design Proposal


Final Game Design Proposal Presentation

Fig 3.3 Final Game Design Proposal Presentation



Reflection

At first, I didn't know how to proceed with the assignment because I just wanted to appreciate and enjoy the experience of playing the game and didn't think I was creative enough to create new games. As the unit progressed, I gradually gained a better understanding of games, such as game mechanics, game play, and so on. I broke down the assignment and worked on it step by step to perfect it. However, the most challenging part was not the structure of the game, but the art style of the game. This part took a lot of time for reference and conceptualization. After I finished drawing some of the designs, I felt more confident about my game. Although the structure of my game is very simple, I want to focus more on the game experience and visualization.



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