Game Development / Task 1
22.4.2024 - .2024 (Week 1 - Week )
Loke Yan Ling / 0344602
Game Development / Bachelor of Design in Creative Media
Task 1: Game Design Document
Instructions
Task 1: Game Design Document
Research
The three reference game I researched actually are the game I played in different platform. Escape from 26 is mobile game; Mitsume ga Tooru is gameboy game; Hollow Knight is a platform game. They having a different target audience that give a distinct perspective how they designed the game. Escape from 26 having more interaction with game object, while the other two more focus on game action with rich story narrative.
The requirements: to create a 2D platformer game.
Fig 1.1 Game References and Idea
Progress
While deciding the content of the game, I refer to senior's work provided by Mr Razif. It gives me a very clear framework about what to be prepared in a Game Development Document.
I refined my ideas with the help of framework.
Fig 1.2 Game Flowchart
As seen in the flowchart, the game is divided into 4 stages, Intro, Level 1 2 3. The instruction scene just to let the player understand the game control of the game. They cannot pass through the level, they have to keep retrying until they fulfill the requirement. If the player passes one of the levels, but dies on the other, they will simply replay the level they failed on.
Measurables
Character
- Heart
- Mana
Item
- Heart
- Mana
- Coin
Attack
- Utilize mana
On week 3, Mr Razif approve the idea I proposed, the feedback given is detailed the obstacles and provide more game visual how the level and challenges look.
Art Style
Actually, I was trying to create visually aesthetic art style like ancient greek, tarot card style. But! Using AI to generate image is inconsistent as I can't provide a specific command. Therefore, I decide to draw everything myself. My drawing art style is more simple and cute and make it so adorable...
So, the art style of the gaming will be charming and whimsical with a cute appearance.
Scene Inspiration:
Fig 2.1 Character Design Inspiration
Fig 2.2 Level 1 & 2 Scene Design Inspiration Images
Fig 2.3 Level 3 Scene Design Inspiration Images
Character Sketches:
Fig 2.4 Main Character: Aurora
Fig 2.5 NPC, Isadora
Fig 2.6 Viper and the snakes
Fig 2.7 Final Boss "Abyss" Sketch
Game UI Prototype Sprites Design:
Fig 2.8 Game UI Prototype Sprites
Obstacles Prototype Sprites:
Fig 2.9 Castle Traps Prototype Sprites
Fig 2.10 Intro Scene
Fig 2.11 Level 1 Visual Sketch
Fig 2.13 Level 2 Visual Sketch
Fig 2.14 Level 3 Visual Sketch
Final Submission
Game Design Document
Fig 3.1 Game Design Document
Final Game Design Proposal
Fig 3.2 Final Game Design Proposal
Final Game Design Proposal Presentation
Fig 3.3 Final Game Design Proposal Presentation
Reflection
At first, I didn't know how to proceed with the assignment because I just wanted to appreciate and enjoy the experience of playing the game and didn't think I was creative enough to create new games. As the unit progressed, I gradually gained a better understanding of games, such as game mechanics, game play, and so on. I broke down the assignment and worked on it step by step to perfect it. However, the most challenging part was not the structure of the game, but the art style of the game. This part took a lot of time for reference and conceptualization. After I finished drawing some of the designs, I felt more confident about my game. Although the structure of my game is very simple, I want to focus more on the game experience and visualization.
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